{"id":3149,"date":"2025-10-14T16:43:10","date_gmt":"2025-10-14T15:43:10","guid":{"rendered":"https:\/\/www.robertprice.co.uk\/robblog\/?p=3149"},"modified":"2025-10-14T16:43:11","modified_gmt":"2025-10-14T15:43:11","slug":"rc2025-part-3-bit-banging-a-nes-controller-from-basic","status":"publish","type":"post","link":"https:\/\/www.robertprice.co.uk\/robblog\/rc2025-part-3-bit-banging-a-nes-controller-from-basic\/","title":{"rendered":"RC2025 \u2013 Part 3 \u2013 Bit-banging a NES controller from BASIC"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">In my earlier articles, I&#8217;ve written about how an NES controller works and designed some hardware for the RC2014 to talk to one.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Since then, my PCBs have arrived, and I&#8217;ve built the RC2014 module. I had to cut the track from RESET I was using to enable one of the chips and wire that to GND. I explained why in my previous post.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/www.robertprice.co.uk\/robblog\/assets\/RC2014-BitBangNes-Back.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/www.robertprice.co.uk\/robblog\/assets\/RC2014-BitBangNes-Back.jpg\" alt=\"RC2014 NES Controller module with bodge wire in place\" class=\"wp-image-3155\" srcset=\"https:\/\/www.robertprice.co.uk\/robblog\/assets\/RC2014-BitBangNes-Back.jpg 1024w, https:\/\/www.robertprice.co.uk\/robblog\/assets\/RC2014-BitBangNes-Back-300x225.jpg 300w, https:\/\/www.robertprice.co.uk\/robblog\/assets\/RC2014-BitBangNes-Back-768x576.jpg 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I&#8217;ve given the module IO address 1 using the jumper switches. This means I can talk to it using the MS-Basic commands OUT 1,X  for output, and INP(1) for input.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/www.robertprice.co.uk\/robblog\/assets\/RC2014-BitBangNes-Working.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/www.robertprice.co.uk\/robblog\/assets\/RC2014-BitBangNes-Working.jpg\" alt=\"RC2014 NES Controller module plugged into an RC2014 Picasso\" class=\"wp-image-3157\" srcset=\"https:\/\/www.robertprice.co.uk\/robblog\/assets\/RC2014-BitBangNes-Working.jpg 1024w, https:\/\/www.robertprice.co.uk\/robblog\/assets\/RC2014-BitBangNes-Working-300x225.jpg 300w, https:\/\/www.robertprice.co.uk\/robblog\/assets\/RC2014-BitBangNes-Working-768x576.jpg 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">As the output from the NES controller is active low, the green LED attached to the Data input is lit unless a button is being pressed. I should probably have wired this so it only lights if a button is being pressed. This is just a cosmetic issue.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">First BASIC program<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The first thing I need to do to talk to the NES controller is to toggle the Latch line. This is D1. I need to make this go from low to high, then back to low.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Next, I need to iterate the following 8 times, 1 for each bit. Read the input and toggle the Clock line high to low to get the next bit ready. If I see a zero value on my input, I know a button has been pressed. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Finally, I restart the program from the beginning. <\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>10 REM Bit Banging an NES Controller from an RC2014.\n11 REM Robert Price - October 2025.\n20 REM First we toggle the Latch line on D1. \n30 OUT 1,0\n40 OUT 1,2\n50 OUT 1,0\n60 REM Iterate 8 times to get all 8 bits.\n70 FOR I=0 TO 7\n80 REM Get the current bit in D0.\n90 LET A= INP(1)\n100 REM Toggle the Clock line in D0.\n110 OUT 1,1\n120 OUT 1,0\n130 REM If we have a non zero value, then a button has been pressed.\n140 IF A=0 THEN PRINT I\n150 NEXT I\n160 REM loop back to the beginning.\n170 GOTO 10<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">When I run this code and press a button, the value of I is printed on the terminal.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Improving the BASIC program<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Instead of just printing a numeric value, I can print the name of the button being pressed. In my earlier article, I listed what these values were. To do this, I look at the value of variable I, and print what that value actually means.<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>10 REM Bit Banging an NES Controller from an RC2014.\n11 REM Robert Price - October 2025.\n20 REM First we toggle the Latch line on D1. \n30 OUT 1,0\n40 OUT 1,2\n50 OUT 1,0\n60 REM Iterate 8 times to get all 8 bits.\n70 FOR I=0 TO 7\n80 REM Get the current bit in D0.\n90 LET A= INP(1)\n100 REM Toggle the Clock line in D0.\n110 OUT 1,1\n120 OUT 1,0\n130 REM If we have a non zero value, then a button has been pressed.\n140 IF A&lt;>0 THEN GOTO 230\n150 IF I=0 THEN PRINT \"A\"\n160 IF I=1 THEN PRINT \"B\"\n170 IF I=2 THEN PRINT \"SELECT\"\n180 IF I=3 THEN PRINT \"START\"\n190 IF I=4 THEN PRINT \"UP\"\n200 IF I=5 THEN PRINT \"DOWN\"\n210 IF I=6 THEN PRINT \"LEFT\"\n220 IF I=7 THEN PRINT \"RIGHT\" \n230 NEXT I\n240 REM loop back to the beginning.\n250 GOTO 10<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">Running this and pressing a button now prints the name of that button to the terminal.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In my earlier articles, I&#8217;ve written about how an NES controller works and designed some hardware for the RC2014 to talk to one. Since then, my PCBs have arrived, and I&#8217;ve built the RC2014 module. I had to cut the track from RESET I was using to enable one of the chips and wire that &hellip; <a href=\"https:\/\/www.robertprice.co.uk\/robblog\/rc2025-part-3-bit-banging-a-nes-controller-from-basic\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;RC2025 \u2013 Part 3 \u2013 Bit-banging a NES controller from BASIC&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":3153,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"footnotes":""},"categories":[181,187],"tags":[189,183,117,185],"class_list":["post-3149","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-rc2025","category-retrochallenge","tag-basic","tag-nes-joypad","tag-rc2014","tag-rc2025"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>RC2025 \u2013 Part 3 \u2013 Bit-banging a NES controller from BASIC - Robert Price<\/title>\n<meta name=\"description\" content=\"In this article I use MS-BASIC on an RC2014 computer to talk to an NES controller using bit-banging.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.robertprice.co.uk\/robblog\/rc2025-part-3-bit-banging-a-nes-controller-from-basic\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"RC2025 \u2013 Part 3 \u2013 Bit-banging a NES controller from BASIC - Robert Price\" \/>\n<meta property=\"og:description\" content=\"In this article I use MS-BASIC on an RC2014 computer to talk to an NES controller using bit-banging.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.robertprice.co.uk\/robblog\/rc2025-part-3-bit-banging-a-nes-controller-from-basic\/\" \/>\n<meta property=\"og:site_name\" content=\"Robert Price\" \/>\n<meta property=\"article:published_time\" content=\"2025-10-14T15:43:10+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-10-14T15:43:11+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.robertprice.co.uk\/robblog\/assets\/RC2014-BitBangNes-Front.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1024\" \/>\n\t<meta property=\"og:image:height\" content=\"768\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"rob\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"rob\" \/>\n\t<meta name=\"twitter:label2\" content=\"Estimated reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.robertprice.co.uk\\\/robblog\\\/rc2025-part-3-bit-banging-a-nes-controller-from-basic\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.robertprice.co.uk\\\/robblog\\\/rc2025-part-3-bit-banging-a-nes-controller-from-basic\\\/\"},\"author\":{\"name\":\"rob\",\"@id\":\"https:\\\/\\\/www.robertprice.co.uk\\\/robblog\\\/#\\\/schema\\\/person\\\/fac6d5b076e0e14e1fb13e15b542a6c5\"},\"headline\":\"RC2025 \u2013 Part 3 \u2013 Bit-banging a NES controller from BASIC\",\"datePublished\":\"2025-10-14T15:43:10+00:00\",\"dateModified\":\"2025-10-14T15:43:11+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.robertprice.co.uk\\\/robblog\\\/rc2025-part-3-bit-banging-a-nes-controller-from-basic\\\/\"},\"wordCount\":326,\"image\":{\"@id\":\"https:\\\/\\\/www.robertprice.co.uk\\\/robblog\\\/rc2025-part-3-bit-banging-a-nes-controller-from-basic\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.robertprice.co.uk\\\/robblog\\\/assets\\\/RC2014-BitBangNes-Front.jpg\",\"keywords\":[\"Basic\",\"NES Joypad\",\"RC2014\",\"RC2025\"],\"articleSection\":[\"RC2025\",\"RetroChallenge\"],\"inLanguage\":\"en-GB\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.robertprice.co.uk\\\/robblog\\\/rc2025-part-3-bit-banging-a-nes-controller-from-basic\\\/\",\"url\":\"https:\\\/\\\/www.robertprice.co.uk\\\/robblog\\\/rc2025-part-3-bit-banging-a-nes-controller-from-basic\\\/\",\"name\":\"RC2025 \u2013 Part 3 \u2013 Bit-banging a NES controller from BASIC - 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